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Old Mar 20, 2010, 05:35 PM // 17:35   #1
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Default Skills that need some love

Love these threads, so ima make one.

What skills would you like to see updated, or nerfed?


Numbers in bold are numbers that change due to attribute


Divine favor skills (all at 14 attribute)


Blessed Light. Heal Target ally for 131, and remove one condition and one hex. For each hex or condition removed you gain 2 energy.

10e 3/4 cast, 3sec recharge




Healers boon, While you maintain this enchantment, you're healing spells heal and cast 50% faster

5e, 1/4 cast, 1sec recharge, -1 energy regen



Scribes insight, For 33 secs whenever you use a signet you gain 4 energy

SI becomes a signet, 1/4 cast time, 10sec recharge



Unyielding Aura, While you maintain this enchantment your monk Prot and divine favor skills heal for +57% more, when this enchantment ends one random other party member is resurrected with half health and no energy and is teleported to your location

10e, 1/4 cast, 20 sec recharge, -1 energy regen



Signet of devotion, healing target ally for 120

2sec cast, 5 sec recharge



Watchful healing, for 10 secs target other ally gains 3 hp every time that target ally takes damage. When this spell ends that ally is healed for 120

5e, 1sec cast time, 20 sec recharge



Watchful spirit, While you maintain this enchantment Target other ally gains +2 (only 2 at 14 att) energy regeneration, and +2 Health regeneration, That ally is healed 170 when watchful spirit ends

15e, 2 sec cast, 20 sec recharge.


Healing skills (at 14 att)

Healing Breeze, for 20 secs target other ally gains +10 health regeneration

e5, 1/4 sec cast, 5 sec recharge




Healing burst, Target ally is healed for 100 and all party members in ear shot of that target ally are healed for 50

5e, 1 sec cast, 5 recharge




Healing hands, for 10 seconds, whenever target other ally takes damage, that ally is healed for 33 health

5e, 1/4 sec cast, 10 recharge



Healing light, Heal target ally for 70 and an additional 40 for each enchantment or hex on that target ally, you gain 3 energy if that target ally are under the effects of a hex or enchantment

5e, 3/4 sec cast, 4 sec recharge



Live Vicariosly, for 10 secs whenever target other ally hits a foe, allys nearby are healed for 20

10e, 2 sec cast, 15 sec recharge



Mending, While you maintain this enchantment on target other ally, other nearby allys are healed for 10 health whenever that ally takes damage

5e, 1/2 sec cast, 10 recharge



Orison of healing, Target ally is healed for 67 health
5e, 1/4 sec cast, 2 sec recharge





Protection (at 14 att)

Air of enchantment, For 10 seconds your protection prayer spells cost 5 less energy (minimum 1) and last %50 longer.

5e, 1 sec cast, 8 sec recharge



Aura of faith, for 5 seconds target ally gains 97% more health when healed and take %50 less damage

5e, 1/4 sec cast, 8 sec recharge


Amity, for 10 secs whenever foes attack target other ally, they can not do damage for 3 secs

5e, 1/4 sec cast, 20 recharge




Extinguish, remove 3 condition from each party member, for each condition removed from party, party is healed for 40

10e, 1sec cast, 10sec recharge




Life attunement, for 10 secs target other ally takes 30% damage and is healed for 50% more when healed

10e, 1 sec cast, 15 sec recharge



Life barrier, while you maintain this enchantment target other ally takes 50% less damage while health is below 50%

5e, 1/4 cast, 20 sec recharge




Mark of protection, for 10 secs target other ally can not lose more that 5% due to a single attack, all allies that are nearby to target ally take 10% less damage

10e, 1 sec cast, 15 sec recharge




Pacifism, for 10 secs the next foe that attacks target ally, that foe is hexed with pacifism for 5 secs and can do damage

5e, 1/4 cast, 8 sec recharge



Pensive guardian, for 11 seconds target ally has a 50% chance to block attacks while attacking.

5e, 1 sec cast, 5 sec recharge



Purifying veil, While you maintain this enchantment conditions expire 98% faster on target ally. When this enchantment ends one condition is removed from all nearby allies

e5, 1sec cast, 6 recharge


Reverse hex, remove one hex from target ally, for 10 secs, the next time that target ally would have been hexed, the caster is hexed with their own hex instead

5e, 1 sec cast, 12 recharge



Shield Guardian for 10 secs target ally is enchanted with shield guardian, the next 5 attacks have a 50% chance to be blocked or fail.

5e, 1/4 sec cast, 5 sec recharge


Vital blessing, for 5 secs target ally gains +5 health to maximum health whenever they take damage, when vital blessing ends, health gains stay in effect for 10 extra secs

5e, 1/4 cast, 20 sec recharge


Zealous Benediction, Heal target ally for 170 health. If target was below 50% health you gain 7 energy, and target ally takes 10% less damage for 10 secs

10e, 3/4 sec cast, 4 sec recharge
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Old Mar 20, 2010, 06:07 PM // 18:07   #2
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3/10

Terrible ideas you posted. Just keep them the way they are.

EDIT: I took the time and wrote down all the OP and ruined skills you posted.

Overpowered:
Pacifism
Mark of protection
Extinguish
Amity
Air of enchantment
Purifying veil
Zealous Benediction
Mending
Healing hands
Healing Breeze
Watchful spirit
Signet of devotion
Blessed Light

Ruined:
Unyielding Aura
Live Vicariosly
Shield Guardian
Vital blessing

Thank God you do not work at ANET.

Last edited by Braxton619; Mar 20, 2010 at 07:26 PM // 19:26..
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Old Mar 20, 2010, 06:17 PM // 18:17   #3
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Not to mention most of the ones he posted have uses in specific farming builds and a lot of high-end group's use things like UA healers.
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Old Mar 20, 2010, 06:18 PM // 18:18   #4
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Why would you touch mending? Not even trying to make a joke here... I enjoy 55'ing on my monk. Don't kill the game anymore.
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Old Mar 20, 2010, 06:24 PM // 18:24   #5
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most of this shit you posted is horribly... atrociously imbalanced, some of it's completely pointless in ruining a good skill, and the rest is 100% completely unnecessary nerfs.

sir, what exactly are you trying to do here? guild wars?
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Old Mar 20, 2010, 06:51 PM // 18:51   #6
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No - he's trying to do MONK WARS...
Really bad skill ideas - some got ruined and others OP.
Really funny :P
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Old Mar 20, 2010, 07:25 PM // 19:25   #7
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Does OP even play Guild Wars? You ridiculously buffed most all of these skills. Blessed Light and Healing Hands are ESPECIALLY broken
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Old Mar 20, 2010, 08:50 PM // 20:50   #8
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"Blessed Light. Heal Target ally for 131, and remove one condition and one hex. For each hex or condition removed you gain 2 energy.

10e 3/4 cast, 3sec recharge"

This to me seems like the opposite of what you would want, since for 10 energy, a big heal, and one condition and hex removal is very effecient. The problem comes when all you need is a heal, and you are forced to waste 10 energy doing what should take 5. How about make it 5e to begin with, if it removes a condition, you lose 2 energy, and also lose 2 energy if it removes a hex. Not perfect but seems like the right direction.

I like the idea about scribes insight being a signet, think 4 energy return is a bit much tho.

Also, lol at almost every healing and prot idea. It seems you want to make monks even more powerful, to the point of insanity.
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Old Mar 20, 2010, 09:12 PM // 21:12   #9
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Shield Guardian and Life Attunement is often used on elementalist builds.

Monks seem happy with Extinguish for various areas.
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Old Mar 20, 2010, 10:17 PM // 22:17   #10
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Quote:
Originally Posted by JDRyder View Post
Air of enchantment, For 10 seconds your protection prayer spells cost 5 less energy (minimum 1) and last %50 longer.

5e, 1 sec cast, 8 sec recharge
Don't mess with my Air of Enchantment I LOVE it the way it is!!!
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Old Mar 20, 2010, 10:25 PM // 22:25   #11
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Quote:
Originally Posted by sonofthort View Post
Also, lol at almost every healing and prot idea. It seems you want to make monks even more powerful, to the point of insanity.
Meh tbh I just want to see different builds. Most of these skills aren't good, or used because they're so shitty, and I don't think these buffs would make monk OP, just allow monks to pick from different skills rather than everyone using the same cookie cutter HB, UA, and WoH builds.

I think everyone who has posted so far missed the point of the thread, or aren't thinking their post out well. Eg Braxton619




Pacifism, it only stops one near random foe from doing damage for 5 secs. How is that OP?


Mark of protection, its a elite PS basically with a 1 sec cast and only stops 5% rather than 10% max damage you can take. It being a elite and having a 1 sec cast makes up for the the extra 5% and 10% less damage to nearby people.


Extinguish, HB+HP is different how? Sure the values could use some work, but it would make the skill more viable at least.


Amity meh got lazy on that one


Air of enchantment, you're giving up a elite for E management on prot skills


Purifying veil, its a maintained enchantment, and nearby isn't as big as you're probably thinking. Unless people are balled up you'll only get cons on 2 people, 3 at the most.


Zealous Benediction Woh is more OP than ZB even with the way it is in my post


Mending meh make it 5hp if you think 10 is too much. but again its maintained.


Healing hands, Why its just about no different than it is now only its target other ally and a faster recharge. You lose a good self heal (woh) for a skill that keeps some one up better. Also with its 10 sec recharge you couldn't move from ally to ally as fast as you'd need to most the time, so basically its just a o shit skill as i like to call them.


Healing Breeze, its regen healing, it sucks, and its target other ally hardly OP


Watchful spirit, cost 15e and is target other ally



Signet of devotion, adding 26 extra health to it makes it OP? its got a 2 sec cast and a 5 sec recharge. You could cast a patient spirit, and regen the energy before your SOD was even casted


Blessed Light no it makes it more viable, its not as good as a power heal as WoH is but it clears some space on your bar for other things, seems like a fair trade to me.



Unyielding Aura, right now it cost 5e, has a 1/4 cast, recharges in 10 sec, rezes people with full bars and adds +57% healing to spells, wanna talk OP or what?


Live Vicariosly This skill is useless atm, how is it ruined? what cant use it on you're wamo with VS anymore? QQ



Shield Guardian whats it being used for now that ruins it? WMs old SI build?


Vital blessing, again whats it being used for? Nothing?





These skill changes aren't OP, their quite balanced for the most part, while at the same time not ruining the skills people are using atm. I mean really go through and actually look at all these skills that are totally useless or not as viable enough for anything more than RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing around with. They could either use some love or the main monk skills should be nerfed to their level so they're actually balanced .


Quote:
Originally Posted by Cuilan View Post
Shield Guardian and Life Attunement is often used on elementalist builds.

Monks seem happy with Extinguish for various areas.
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO ele, these are monk skills. And the only place extinguish might actually be worth taking is the end of game mission in EoTN because you're always in fire, every were else its better to use dismiss, mend con or mend ail, due to them actually healing as well.


Quote:
Originally Posted by Sir Baddock View Post
Not to mention most of the ones he posted have uses in specific farming builds and a lot of high-end group's use things like UA healers.
imo thats a good thing.


Quote:
Originally Posted by talon994 View Post
Why would you touch mending? Not even trying to make a joke here... I enjoy 55'ing on my monk. Don't kill the game anymore.
well 55ing and other solo farming builds are whats killing the game for most other people so meh

Last edited by JDRyder; Mar 20, 2010 at 10:34 PM // 22:34..
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Old Mar 20, 2010, 10:36 PM // 22:36   #12
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although i didn't read the whole thing...just to lazy. i read the first one about blessed light. I love the way that it is...a bit energy intensive imo...BUT what i took out of this is what the author posted....to many cookie cutter builds out there. People don't want to experiment and when those of us that do want to get yelled at because we aren't running HB, UA, WoH, ZB builds. I hate HB hate using it don't ask me to. What I would like to see is more energy friendly skills for monks. Instead of always having to use G.O.L.E. for example. There isn't much to choose from to monks in returning energy.
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Old Mar 20, 2010, 10:38 PM // 22:38   #13
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Quote:
Originally Posted by Neith View Post
although i didn't read the whole thing...just to lazy. i read the first one about blessed light. I love the way that it is...a bit energy intensive imo...BUT what i took out of this is what the author posted....to many cookie cutter builds out there. People don't want to experiment and when those of us that do want to get yelled at because we aren't running HB, UA, WoH, ZB builds. I hate HB hate using it don't ask me to. What I would like to see is more energy friendly skills for monks. Instead of always having to use G.O.L.E. for example. There isn't much to choose from to monks in returning energy.
Thx for getting the point of my post.
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Old Mar 20, 2010, 10:50 PM // 22:50   #14
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Quote:
Originally Posted by Neith View Post
although i didn't read the whole thing...just to lazy. i read the first one about blessed light. I love the way that it is...a bit energy intensive imo...BUT what i took out of this is what the author posted....to many cookie cutter builds out there. People don't want to experiment and when those of us that do want to get yelled at because we aren't running HB, UA, WoH, ZB builds. I hate HB hate using it don't ask me to. What I would like to see is more energy friendly skills for monks. Instead of always having to use G.O.L.E. for example. There isn't much to choose from to monks in returning energy.
hear hear!

also too much elitist style hate spam toward the author ftl :\

Last edited by Taolibai; Mar 20, 2010 at 10:52 PM // 22:52..
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Old Mar 20, 2010, 11:08 PM // 23:08   #15
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Quote:
Originally Posted by Neith View Post
although i didn't read the whole thing...just to lazy. i read the first one about blessed light. I love the way that it is...a bit energy intensive imo...BUT what i took out of this is what the author posted....to many cookie cutter builds out there. People don't want to experiment and when those of us that do want to get yelled at because we aren't running HB, UA, WoH, ZB builds. I hate HB hate using it don't ask me to. What I would like to see is more energy friendly skills for monks. Instead of always having to use G.O.L.E. for example. There isn't much to choose from to monks in returning energy.
I totally agree, course me and her talk about this all the time. I see what the OP is trying to do, allow for more PvE versatility. However, if people would take time to realize that whats in bold above are NOT the only things that work in PvE and do not constantly ask monks to bring those skills, then the GW community would realize that after thinking about it, monk skills do not even need buffing.

I will agree that Unyielding Aura and Healer's Boon should be toned down, but not because they are overpowered. Whether they are or not, who's to say, I feel the way I do only because of how overused they are. Everyone sees those two skills and suddenly forget other monk elite skills exist (Except RoJ, but I'm referring to healers). If you tone down even slightly, skills that are overused, then lesser used skills are seen more. I run a Glimmer of Light healing build, how many monks do you see use that in Hardmode areas?
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Old Mar 20, 2010, 11:21 PM // 23:21   #16
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Missed a few that I didnt have time for

(all based at 14 of the skills att)

Boon signet, Heal target ally for 76 health, Your next 4 monk spells cost half as much energy and heal for double the divine favor

1 sec cast, 8 sec recharge




Contemplation of purity, Lose all enchantments, for each one lost you gain 75 health, lose one hex, and one condition, and gain 2 energy

5e, 1 sec cast, 10 sec recharge




Divine intervention, For 10 seconds the next time target ally receives damage that would be fatal that damage is negated and party is healed for 100

5e, 1sec cast, 20 sec recharge



Divine spirit (everything is the same)

5e, 1 sec cast, 30sec recharge




Holy haste, for 20 seconds your healing prayers spells cast 50% faster

5e, 2 sec cast, 20 sec recharge




Release enchantments, Lose all enchantments, party is healed for 43 for each enchantment lost, and lose one condition

10e, 2 sec cast, 10 sec recharge.



Spell shield, For 7 seconds spells have a 50% chance to fail on target other ally

10e, 1 sec cast, 10 sec recharge




Convert hexes, remove all hexes from target other ally, for 10 secs hexes have a 50% chance to fail

10e, 1 sec cast, 12 sec recharge




Shield of regeneration, (everything is the same)

10e, 1 sec cast, 6 sec regen

Quote:
Originally Posted by WarcryOfTruth View Post
I totally agree, course me and her talk about this all the time. I see what the OP is trying to do, allow for more PvE versatility. However, if people would take time to realize that whats in bold above are NOT the only things that work in PvE and do not constantly ask monks to bring those skills, then the GW community would realize that after thinking about it, monk skills do not even need buffing.

I will agree that Unyielding Aura and Healer's Boon should be toned down, but not because they are overpowered. Whether they are or not, who's to say, I feel the way I do only because of how overused they are. Everyone sees those two skills and suddenly forget other monk elite skills exist (Except RoJ, but I'm referring to healers). If you tone down even slightly, skills that are overused, then lesser used skills are seen more. I run a Glimmer of Light healing build, how many monks do you see use that in Hardmode areas?
Agreed, however, unless we buff a lot of these rarely or never used skills, such as mending they won't ever see use because they're just bad. Plus nerfing HB and UA will do one of three things.

If they get a smiters boon nerf (pvp) people will just go back to Healing breeze, heal other, heal area, healing ribbon with Healing hands as the leet, which would make monks even more rare or Woh will just become the only meta which wouldn't help much with the problem monk has had since the game came out. If its a lesser nerf, people will just keep using UA and HB


Imo a lot of lesser used skills, like glimmer and even healers covenant are fine. Hell I think Healers covenant is the only elite that actually inspires something totally different compared to HB/UA/WoH builds. Which is more of what I'd like to see.

Last edited by JDRyder; Mar 20, 2010 at 11:40 PM // 23:40..
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Old Mar 21, 2010, 12:18 AM // 00:18   #17
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Damn extinguish would rape O.O
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Old Mar 21, 2010, 12:34 AM // 00:34   #18
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Originally Posted by The Mad Addict View Post
Damn extinguish would rape O.O
Since its prot only the few good monks would use it.
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Old Mar 21, 2010, 01:37 AM // 01:37   #19
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I kinda like your version of Healing light and Healing burst, would make for some nice new bars, not too op either..
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Old Mar 21, 2010, 11:04 AM // 11:04   #20
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Quote:
Originally Posted by WarcryOfTruth View Post
(...) However, if people would take time to realize that whats in bold above are NOT the only things that work in PvE and do not constantly ask monks to bring those skills, then the GW community would realize that after thinking about it, monk skills do not even need buffing.
Other players asks monks to bring those skills because they are the best options available and/or are easy to run.

Quote:
I will agree that Unyielding Aura and Healer's Boon should be toned down, but not because they are overpowered. Whether they are or not, who's to say, I feel the way I do only because of how overused they are. (...)
Nerfing skills because they're commonly used is nearly as stupid as buff every single skill to the level of the overpowered skills.

@JDRyder: Not every skill is designed to be utilized best by the primary profession, e.g. Healing Breeze is very useful on split eles.
Also, your ideas don't promote more diversity, it will just change that the best option for x is no longer y, but now z.
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